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ReCollection · Marketplace Trust

Designing trust into a secondhand marketplace

Every collector we interviewed said the same thing: buying secondhand means risking a scalper or a fake. Our team cut the app in half to focus on trust, and I designed the flows where that trust is won or lost.

RoleProduct Designer
Timeline6 weeks, Fall 2025
Team1 PM · 4 PDs (me)
Team write-up ↗
recollection-hero
ReCollection app screens

A collectibles marketplace, built from scratch

Blind boxes pulled collecting into the mainstream and the resale market never caught up. Our team of five designed a platform for buying, selling, and trading collectibles.

I worked the sprint end to end, from interviews through the final presentation, and designed the home and offer flows in hi-fi.

Research10 interviews
Teardown11 platforms
OutputHi-fi prototype
The problem

Collectors didn’t need another feed. They needed to trust the seller.

What the research said
10/10
interviewees called buying secondhand difficult.
User interviews · Fall 2025
Why
Scalpers set the price. Inflated resale was the default, not the exception.
Fakes were undetectable. Buyers judged authenticity from reviews and photos, both easy to fake.
New sellers had no way in. No history meant no trust, so nothing sold.

Community was solved. Trust was not.

The turning point

Everything fit on the nav bar. That was the problem.

Our first architecture tried to hold four products at once. Every idea we liked got a slot, and the lo-fi screens came back unreadable.

We cut
Forums

Collectors already had communities on X and Instagram, and told us they were happy with them.

We cut
Livestreams

A second content product hiding inside a marketplace. Nothing in the research asked for it.

We kept
Buying, selling, trading

Every interview came back to price, authenticity, and trust. That was the whole job.

Cutting the nav from four competing sections to one focused marketplace forced a rewrite of the brief:

How might we design a marketplace where collectors can buy, sell, and trade with confidence, without inflated prices, scalpers, or fakes?
recollection-ia-after
The revised information architecture
The rebuilt architecture. Five top-level areas, all serving one job.

The best thing we did was build less.

Testing broke three things

We ran four tasks on the mid-fi prototype. Everyone finished. Nobody could tell our features apart.

recollection-midfi
Mid-fidelity screens used for testing
The mid-fi screens we put in front of testers.
Finding 01
Trade or haggle?

One page handled both, so users thought they had to do both. We split it in two.

Finding 02
Too dense to read

Pages felt overwhelming. The fix was spacing, not fewer features.

Finding 03
A profile of buttons

So many actions that users stopped navigating. We kept what testers reached for.

What I designed

Making an offer

The moment where trust either holds or breaks. Cash or trade, with the market price in view.

Recommended price

Sits beside the input, so a lowball or an overpay is visible before sending.

Wish-list trades

Offers get built from what the seller already said they want.

Trade deposit

Puts something at stake on both sides. That was the trust gap.

The home screen

An explore view, not a feed. Listings and nearby events in one place.

Filtered by tab

Categories stay on the surface instead of hiding in a menu.

New sellers surfaced

A recommended row, so a first listing is not invisible.

Events in the mix

Local trades and reveals sit next to listings, the one community piece we kept.

Reflection

What I took away

01

Research is for cutting

We went in expecting to build community features. The interviews said collectors already had those, and half the roadmap came off the board.

02

Density was the real bug

Testers did not struggle with our concepts, they struggled to read them. Spacing fixed more than any feature change.

03

Outside eyes catch what you defend

The judges’ notes were both things we had rationalized internally. Weeks that close to the work make you stop seeing them.

The team behind it

One prototype, five people, and a group I was glad to build it with.

The ReCollection team after presenting
The ReCollection team

Thanks for reading.